JUAN LUIS GUISADO VELARDE

I am a Unity 3D Developer since 2011 with experience in creating and publishing my own and third-party games.

Currently, I work on one of the most downloaded games on Google Play.

Unity3D
C#
Shaders CG HLSL
Mobile
Virtual Realty
Multiplayer NetCode



kjuanlu@gmail.com +34 657 022 358


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Axes In Motion
(2018 - Present)

Worked as a versatile developer who has thrived as a valuable member of a multidisciplinary team. Through collaboration and continuous learning, I have successfully tackled diverse technical challenges and delivered exceptional results for the company.

Project: Extreme Car Driving Simulator (800M Downloads)

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- Technical Artist: Custom lighting and render pipeline, optimized shaders for adaptative qualities.

- Optimization: The game looks like console game while is able to run on lower devices (UI, shaders, code, draw calls, design complete new systems and ingenious solutions ...).

- Multiplayer Netcode: Leading the development of the multiplayer solution for more than 100K concurrent users: gameplay code, world wide scalable dedicated servers, matchmaking, lobby

- Plugins: IAP, remote configuration, mediated ads, notifications, Native Android plugins...

- I have guided and helped other colleagues to grow, sharing knowledge (shading, optimization, good practices...)



- Car Physics System, custom car behaviours

- Robust and reusable User Interface solution (code), easy to be set up by artists. The solution is being used in different projects.

- Best practices and design of Scalable Code, multiplaform solutions.

- Design and implementation of On-Demand downloading content based on quality, not content, for automatic Adaptative Quality System. A complete environment can be converted from 2014 graphics to AAA quality in runtime

- Custom pipeline workflows, internal tools, automatization...

- Analysis and resolution of crashes and ANRs.

Co-founder at Pixel Ratio
(2011 - 2018)

As the technical lead in a 2-person multidisciplinary team, I have been responsible for successfully delivering all company projects and ensure high-quality work within budget and on time..


Own productions:
- Aby Escape
(Featured in App Store, Finalist for Best Mobile Game at GameLab 2012)
- Frantic Shooter
(Featured in App Store)
- PVR
(Multiplayer VR Framework, e.g.: virtual avatars with voice and lip syncing)
- VR Pong
(Multiplayer VR Framework)

About Me

As a Software Engineering graduate, I am driven by a passion for tackling complex technical problems. This has led me to pursue various roles within video game production, gaining significant experience in Unity3D. My team-oriented approach and love for collaboration have allowed me to contribute new ideas and support colleagues in finding solutions to complex challenges.


Winner of the "Best Game" award at the Global Game Jam #MJW15 #GGJ23 (Málaga Jam).

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